World or be the first to launch a spaceship. The test of time and that could also do one of the following: conquer the In Civilization the object of the game was to build a nation that could stand To be the best turn-based strategy game for the PC in the history of The original Colonization was released in 1994 by Microprose.Ĭolonization is heavily based on Civilization which some consider In fact, the game already includes two slightly different rule In particular, units, buildings, terrain types, goodsĪnd other game objects are far more configurable than they were in the Although we have not reached that goal yet, the game has beenĪt the same time, we are adding features and optional rules not found in In the future, we might also add support for rectangular tiles similar to those usedįreeCol 1.0 will implement all features and rules of the original game that weĪre aware of. Regards: it supports multiplayer games and uses an isometric map. However, FreeCol differs from the original game in two The FreeCol team aims to create an Open Source version of Colonization This is a draft version of the user’sįind the latest version at the FreeCol homepage. Welcome to FreeCol! If you’re interested in development of this program, That was shortly before I gave up.1 Introduction 1.1 About FreeCol 1.2 The Original Colonization 1.3 About this manual 1.3.1 Differences between the rule sets 1.4 Liberty and Immigration 2 Installation 2.1 System Requirements 2.1.1 FreeCol on Windows 2.2 Compiling FreeCol 3 Interface 3.1 Starting the game 3.1.1 Command line options 3.1.2 Game setup 3.1.3 Map Generator Options 3.1.4 Game Options 3.2 Client Options 3.2.1 Display Options 3.2.2 Translations 3.2.3 Message Options 3.2.4 Audio Options 3.2.5 Savegame Options 3.2.6 Warehouse Options 3.2.7 Keyboard Accelerators 3.2.8 Other Options 3.3 The main screen 3.3.1 The Menubar 3.3.2 The Info Panel 3.3.3 The Minimap 3.3.4 The Unit Buttons 3.3.5 The Compass Rose 3.3.6 The Main Map 3.4 The Europe Panel 3.5 The Colony panel 3.5.1 The Warehouse Dialog 3.5.2 The Build Queue Panel 3.6 Customization 4 The New World 4.1 Terrain Types 4.2 Goods 4.2.1 Trade Routes 4.3 Special Resources 4.4 Native Settlements 4.5 Lost City Rumours 4.6 Exploration 5 Colonies 5.1 Picking a suitable site 5.1.1 The colony tile 5.1.2 The adjacent tiles 5.1.3 Reforestation 5.1.4 Government Efficiency 5.2 Colony Buildings 5.3 Using Buildings 5.4 Building Units and Buildings 6 Your Home Country 6.1 Your Home Port 6.2 Your Monarch 7 Units 7.1 Equipment 7.2 Skills and Education 7.3 Combat 7.3.1 Combat Bonuses and Penalties 8 The Continental Congress 9 The Birth of a Nation 9.1 Sons of Liberty 9.2 The Treaty of Utrecht 9.3 The Declaration of Independence 10 Known bugs 11 Copyright Notice A cylinder with perfectly symmetrical fins is apparently wildly unbalanced, but it you put the heavier side (it's tough to tell because it's perfectly symmetrical) towards the wind, you can make it work as long as it doesn't touch the ground and explode immediately (which is also a problem with cars/rovers and airplanes, but fans tell me it's not a bug, because it's a perfect physics simulation).Īll of the advice I got on making it work or what problems I had were met with hostility because I was playing wrong and you need to balance things (which should be unnecessary for something symmetrical). I found out part of the problem was trying to use the symmetry tool. It never worked, but I got a smaller version to work one time. It was like 4 of the large passenger units with a giant cone, fins, and enough jets to get it into orbit. I do remember one other thing about Kerbal! I tried to see how many paying missions I could do at once, so I tried to build the space bus to take passengers on an orbit around the planet.
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