No country in EU4 splits the community like the Ottomans. With that being said, let us dive into the content for one of the most anticipated countries in EU4: the Ottoman Empire. The new DLC and the 1.35 update aim to change this and we try to go beyond our scope to expand the countries and regions which are not the focus of the former DLC. Finally, mission trees and the content from Lions of the North make the content outside of the region of focus feel very outdated - even if the region’s specific update was not that long ago.In 1.35, we still make sure to have interesting mission trees for the countries in focus which encourage unique playstyles, but we will also diversify from this part of the content and expand other parts of the country such as tag unique government reforms, flavor events, and even mechanics. While mission trees are highly popular, we think that we were investing too much time and focus on the mission tree part of a country and neglecting other parts of the gameplay experience. The focus of previous Immersion Packs was too much on mission trees alone.While this is inevitable to happen due to the rigid structure of mission trees (and a whole new redesign of how mission trees are built would be like opening Pandora’s Box), we try to at least keep the amount of starting points to a minimum. Too many “starting points” of the mission tree can be quite overwhelming for the player - especially if they are far down.Even though some reforms are still standing out as the most optimal choice, we like the diversity we see from the player base in their choice of government reforms.įor 1.35, we want to expand this aspect of the game a bit further. The new generic government reforms and tiers were exceptionally well received.We liked the idea that you can customize your government reform in such a fashion, but for the future, we will instead utilize the different government tiers instead of having 15 different Tier 1 reforms for a single country. It also requires the player to have Wikipedia open in order to get the government reform they desire, which is not optimal. Customizable government reforms like the ones of Livonia were a fun experiment, but from a script perspective a nightmare to create.Because of that, we will not have any case akin to the Teutonic Order in the future where half of the mission tree is covered in branching missions. They are also prone to script-related bugs and are too painful to maintain. Too much and they ruin the mission tree as they are clunky to use, generate walls of text and are in general not pretty to look at. ![]() Branching missions are like seasoning: a few of them can add some interesting paths to your country.But before we get to that, I want to comment on some lessons we have learned from the development process of Lions of the North, even if we are quite happy with the final result and its release state: I am excited to showcase the new content for the Ottomans.
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